Showing posts with label synthesizer. Show all posts
Showing posts with label synthesizer. Show all posts

Monday, May 1, 2023

Rekombinator III

After three years hiatus I'm back and just released Rekombinator III. Working on this instrument was a long and bitter journey, but finally I managed to make it all work. This is granular sound machine, a major update of Rekombinator II. Version III has the same sample pool and basic mechanics as version II, but is has entirely different internal structure, also effect section is completely redesigned and modulator has new design mode and vastly improved functionality. So here's what's new:

Support for sample drag and drop. Rekombinator II had a bad release timing, NI released Straylight (which has very similar concept) just when I have been finishing the manual and then introduced sample drag and drop loading to Kontakt. Rekombinator II had somewhat compromised functionality, because I struggled to make it user manageable to edit and expand sample pool. Now when you can just drag a sample into UI it made no sense, so I had to rebuild internal design. Anyway in Rekombinator III you can just drop the sample into UI to load it. The instrument will attempt to detect pitch and volume level and adjust sample settings automatically. Additionally the same functionality applies to convolution reverbs, now you can just drop your IR files into the UI.

Effects section is completely new. Rekombinator II only had chorus and phaser hard coded into specific point in signal chain. Now there's a kind of effect rack. There are four effect containers, you can select which effect to load into each of them, and where to put it in signal chain. Whether to process only one sample, both or put it as insert after send point or in master bus after send return point. It supports effects that has been added to Kontakt after Rekombinator II release: Choral, Phasis, Flair, Replika delay and new algorithmic reverbs. Also there is brand new preset system for all the effects, with a browser and ability to save your own presets.

Modulator has now new shape design mode, based on idea similar to vector graphics. You can set up LFO waveform by moving/adding/deleting nodes in XY pad area.

Finally the modulator can now be attached to (almost) any controller in the instrument including the effect rack. Also controllers have visual live feedback of modulation. This part, combined with editable effect rack, was particularly challenging and it made me almost gave up on the whole thing multiple times.

You can watch instrument quick walkthrough here:


The instrument requires full version of Kontakt 6.6.1, the last version which supports Windows 7.

Available at Loot Audio.

ps. I gave up on Facebook, my apologies if you tried to contact me there and I did not respond. I just can't stand it.

Saturday, September 7, 2019

Rekombinator II

I have just released Rekombinator II at Kontakt Hub. I started this project last November, so it took me quite a while to finish. It's the sequel to granular machine from 2015. Sequel rather than an update, the theme is similar, but it's whole new and quite different instrument. It's a take on granular playback implementation in Kontakt. There are built in granular based playback modes in Kontakt (time machine), but here it done with scripting. High frequency step sequencers are being activated for each note and grains are generated by playing fragments of the sample using internally triggered notes. It does result in high voice count and relatively high CPU utilization, but it opens some fun possibilities.


This instrument gives you full control over playback speed and playback position in realtime, play forward, backward, in nonlinear fashion or just freeze the sound. Works nicely for very slowly evolving drones and soundscapes when using extreme playback speeds, like 0.5% of the original. Rekombinator II has two waveform slots, so you can blend two samples. Each slot has independent control of basic engine parameters, like speed or playback position and separate audio path. Then there's hybrid modulator, introduced in Sawmill, where you can use step sequencer controller to render an LFO waveform. You can use it, for example, to create a nonlinear playback curve, make the playback head position travel around the waveform in fancy ways. Like in first Rekombinator, it is possible and not complicated to use any samples.


The instrument requires full version of Kontakt 5.8.1 (Kontakt 5 with latest update) or Kontakt 6. When pushed, it can produce noticeable CPU load, it's fine on my 10 years old 6 core, so I think any half decent modern processor should handle it easily.

Rekombinator II is now retired and replaced by Rekombinator III.

Sunday, September 9, 2018

Sawmill

I have released new instrument at Kontakt Hub. It is inspired by the supersaw... In a broad sense, it doesn't try to emulate the classic supersaw sound. In fact, I don't particularly like the supersaw sound. But I think it's interesting how layering detuned oscillators turns a static waveform into something with evolving texture. I have been wondering how would it sound if you could detune other parameters, not just pitch. A filter, LFO frequency, effects... And here comes Sawmill, where you can detune... everything. For each oscillator.


There are seven oscillators in this instrument and it is quite like having a stack of seven synthesizers, with controllers conveniently grouped by type. Each oscillator has independent signal path with separate set of controllers, including effects, from filters to chorus or delay (with single exception of convolution processor, which would make it too much of CPU hog). So if you want tune a filter cutoff you have a row of seven knobs to deal with. It makes it easy to experiment with oscillator layering.
The instrument is build in Kontakt, but it's not quite a sample library. Rather a synthesizer with sampled oscillators. There are 32 waveforms, generated mostly with modular analog system and vintage analog synthesizers. The samples are fairly long to capture bits of analog drift and tiny electronic imperfections which makes it sound more alive. Each sample has been looped by hand without any additional processing, to preserve as much of the original flavor as reasonably possible. The waveform selection is focused mainly on different variations of saw, but it also includes other basic shapes, as well as some fancy waveforms you can generate in a modular by mangling the oscillator with rectifiers, ring modulators, inverters and the like, all in analog domain.
Sawmill includes nearly complete palette of what Kontakt has to offer in signal processing: full range of filter types, classic effects, different types of envelopes, LFOs with various shapes and frequency modulation.
Additionally there are several innovative functions. There is a sequenced modulator, which is a crossover between step sequencer and LFO - you can program a value pattern and shape it to LFO waveform. There are six patterns which can be combined and/or patched to different parameters, like pitch or filter cutoff. In fact, any parameter can be automated using MIDI CC. There is pitch glide function with adjustable acceleration curve. And then there is multi-arpeggiator, which is like having a stack of eight arpeggiators, which you can sequence or combine in different ways to create complex note patterns out of a simple chord.



It started from the supersaw, but it's not really just about supersaw. It can go way beyond it.

The instrument requires Kontakt 5.8.1 or newer (full version).
It it a 2GB download (unpacked samples take 2.75 GB, there are 2574 samples in wav format).
It is available at Loot Audio.

Wednesday, February 14, 2018

Orchestra Enigmatica

I released new Kontakt based instrument today. Orchestra Enigmatica is build around vintage orchestral analog synthesizer theme, a nod to times when emulating acoustic instruments with plain sawtooth wave was the thing. The base sounds come from Siel Orchestra (first version), 1979 Italian synthesizer, they are full of little quirks and imperfections, which makes them more alive. I tried to preserve their nature using long detailed samples. Sustained sounds are looped by hand without any crossfading, a task which proved to be quite challenging at times. Raw sounds can be combined and shaped in Kontakt, essentially this is more a synthesizer than a library.

In this instrument, I introduced multi-arp function, an advanced arpeggiator, which can populate up to eight patterns from a single chord. You can combine and transpose different arpeggio algorithms to create complex, evolving evolving dynamically, depending on notes being played.

Here's a sound demonstration video, where I play around with different patches:


And here's a small feature walkthough:




If you'd like to examine the details, please have a look at the manual:
http://www.fairlyconfusing.net/docs/orchestra_enigmatica.pdf

The instrument requires full version of Kontakt 5.6.6 or newer.
Unpacked files take nearly 2GB space, samples are in WAV format.
It comes with 56 snapshot presets.
The interface takes 1000x750 pixels of screen space (it is bigger than in standard Kontakt instruments).

It is now available at Loot Audio.

Tuesday, September 30, 2014

Scape-O-Matic

Scape-O-Matic is sound amusement, gambling device, for Native Instruments Kontakt sampler. It generates random weird and spooky sounds and soundscapes from a button press. If you like to just spin the wheel and see what happens, you may enjoy playing with it.

Here's a preview:

This machine has no user manual, so one needs to figure it out by herself/himself. I can offer few tips though.
  • Press the red button, then play the keyboard.
  • The equalizer works on dry signal only.
  • There are hidden buttons.
  • The machine will build sound out of a number of voices. Each voice is likely to have different settings for volume envelope and glide, although you only see setting for the first voice.
  • If it sounds really out of tune and you don't like it that way, try setting glide amount to zero. Even, if it seems be be set to zero already.
  • There are ways to edit single voices.
  • There is a 'data box' labeled 'lucky number', if you feel lucky, you can type in a number there. It will be used as a token for creating next sound (or for performing any randomizing procedure). Same token always creates the same sound.
Here it is. Free of change, but full of little critters. Use it at your own risk. You will need full version of Kontakt 4.2 or newer to make it work.

Sunday, July 20, 2014

Bleepman

Bleepman is yet another Kontakt device with sequencers, that I wrote. It is based on Queuescape engine, but it's somewhat less complicated. As the name implies, it is aimed at retro computers muzak re-creation / chip-tune vibe. The sound source is set of 40 waveforms recorded from various forms of old electronic equipment, or generated digitally with bleeping sounds in mind. It has four step sequencers with selectable transition shapes, which can be assigned to modulate various parameters. There are two additional voices, which can be used to fatten sound or to add texture.

And here's how it sounds, this is compilation of preset examples, these sounds are included and can be loaded via instrument preset system.



If you want to sink into details try reading the manual, although I think it's quite better to try a direct approach. My writing can be more confusing than facing arrays of mysterious red knobs.

This synthesizer requires Kontakt 4.2 or newer full retail version to run. It's free to grab and use in your music. Here's the file - 1MB, zipped, includes manual and presets. Have fun.

Tuesday, May 20, 2014

Queuescape, sequencing bleeper

Queuescape is another confusing device for Kontakt 4 sampler. It's virtual re-creation of  imaginary retro synthesizer. It's based on single cycle waveforms and it has a lot of internal step-sequencers which can control various parameters. It has a kind of bleepy sound of early home computers or gaming consoles.

Here's a set of sound examples:

This device is written in Kontakt script, as a sort of experiment. It is constantly recalculating sequencing data and modulating parameters, which results in surprisingly high CPU usage. Parameters are being set according to sequenced program and tweakable frequency, transitions between sequencer steps can be more of less smooth, according to transition shape and set frequency. Sequencers can be programmed by hand or transformed in many ways with sequence tools. Alternatively you can create random programs with only few button pushes. There is a simple preset system, ready sequences can be saved to file or to memory slot (which can be then recalled by midi note).

Queuescape in numbers:
170 step-sequencers
15 KB of samples
12 pages of confusing and deceiving manual in funny English
10 oscillators
9 in-between-steps transition shapes
6 stage volume envelope
5 effects rack
1 monophonic mode

If you'd like get into details, you will need to confront the manual.

And here's how interacting with it looks like:


Download link - size 650KB. Queuescape model 10 is free to download and use in your music. Note, you need full version of Native Instruments Kontakt 4 or newer to make it work.