Thursday, June 25, 2015

Radiostatic Percussion

Radiostatic Percussion is experimental electronic percussion sample set I have created from radio static noise and interferences. I hooked up an old Japanese radio receiver from late 70's to self oscillating Moog low pass filter and I've been dialing through waves of white noise, strange buzz broadcasts and radio interferences. Then I have sliced these recordings and digitally re-shaped the volume envelope to make them resemble percussion sounds.
The result is quite unique set of warm, noisy, lo-fi, analog electronic percussion hits and effects. When sequenced into a drum pattern, it sounds like this:

http://www.fairlyconfusing.net/docs/radiostatic.mp3

Selected sample set from this experiment is available for free right here. There are 50 one shot samples in wav container, 44 kHz, 16 bit, 1,5 MB zipped. If you like it, the full set of 166 samples is available from Sampleism at a price.

Monday, June 8, 2015

Melocipher

Couple of days ago I posted a joke instrument named Sonocipher. Now I'm gonna take the joke one step further, or maybe one step back... I'm not quite sure. Sonocipher has been designed to automatically generate drum sequences from a text string, which was used as a token for pseudo-random number generator. I attempted to re-configure the instrument, so it would generate somewhat coherent melodic sequences. The modified device is named Melocipher. I wouldn't say this machine is remotely good at composing, but sometimes it can generate an interesting tune stub. It can be used at least as an inspirational tool. Here's a brief video overview:


Melocipher is largely similar to Sonocipher, so have a look at my previous post for usage tips. The new feature is, that you can actually play the instrument, it accepts notes and plays them back as ordinary synthesizer, so you can jam along with the machine created sequences. Melocipher is using a set of basic waveforms: sine, saw, triangle and pulse, the whole sample set is only 32KB. You could paste new zones into existing groups, if you'd like to try it on more sophisticated sounds, like a piano.
There is new control key, labelled "&", which has three different applications. It's main function is to change instrument layer (which differs in waveform, modulated effects and volume envelope) to be used for incoming notes, in other words the sub-instrument you can play by midi keyboard.
The instrument will pick a note snap pattern for each sequence, which will be used to "force-fit" computer generated notes. It is rough equivalent of using scale and root key. You can see snap pattern applied on Kontakt virtual keyboard, keys which are not used are colored black. Snap pattern is calculated from first 5 characters of the input string. However you can change pattern and root after creating a sequence. Hold "shift" and click "&" on virtual keyboard to change pattern root. Hold "control" and click "&" to change the pattern. Pitch wheel will shift the playing sequence over the keyboard, with respect to current snap pattern.

Sonocipher is virtual machine for Native Instruments Kontakt sampler. It requires full version of Kontakt 4.24 or newer (you can open it in Kontakt Player, but it will go into demo mode after a while). It is free to download and use for private or public amusement. You can get it HERE - 4MB, zip archive.

Friday, June 5, 2015

CC switch, virtual sustain pedal multiscript for Kontakt

I wrote this little Kontakt multiscript to automate sustain pedal from midi keyboard. I tend to loose sustain pedal in my floor level room chaos, as I keep it unplugged and I don't quite use it too often. I thought it would sometimes be handy to have a midi key acting as a CC switch, if only for testing purposes.


So, this script can be used to make a key act as sustain pedal, which is default setting, or to automate any other CC controller. You can assign two values to a CC and then switch between them, using midi keyboard or virtual button. Also you can set automation for secondary CC, so you could automate two different settings with the switch.

In example on screenshot, pressing MIDI key 36, will set CC20 to 0 and CC21 to 70. Releasing the key will set CC20 to 70 and CC21 to 0.

You can download the script preset here. It needs to be copied to multiscript preset folder (in my Windows it's "my documents\Native Instruments\Kontakt 4\presets\multiscripts"). This is multiscript, so you load it on top of instruments (use the scroll button). It has been written in Kontakt 4.2.4.

Thursday, June 4, 2015

Sonocipher

Sonocipher, is one completely unnecessary tool, which can convert a text string to machine drum sequence. The practical uses of this device are severely limited, as there is no backward conversion tool. However, it makes noises and it has blinking lights, so it's quite fun for those, who enjoy such activities.

Audio output example:
http://www.fairlyconfusing.net/audio/electronic_dane_music_of_tomorrow.mp3

The machine is quite simple to use, you use virtual keyboard to type in text, then press "enter" to decode it into sound sequence. "Play" button in upper right corner starts sequence playback. And here's how it works:


Sonocipher is virtual machine for Native Instruments Kontakt sampler. It requires full version of Kontakt 4.24 or newer. It is free to download and use for private or public amusement. You can get it HERE - 12MB, zip archive, includes sample set and Kontakt program.

This machine is rather simple, so there is no manual. Here are some tips and hidden functions:
  • press 'enter' when input line is empty to recall last entered text,
  • hold 'control' key while clicking the backspace button to erase whole line,
  • 'wave' button next to 'start' button activates modulation sequencers, which will animate audio effect and distribute signal to spatial processors,
  • 'hash' button triggers spatial effect auto configuration function,
  • click 'asterisk' button to generate random text sequence, then press 'enter' to decode it,
  • big blank key in bottom left corner, shifts between spatial modes, which will change signal distribution to spatial processors,
  • little blank key activates 'glitch playback' mode,
  • hold shift and click comma button to enter apostrophe character,
  • hold shift and click question mark button to enter exclamation mark character,
  • use modwheel to change sequence properties,
  • this instrument doesn't read computer keyboard, you need to click through virtual buttons,
  • the instrument only uses capital letters,
  • some functions (like clock restart or modulators reset) are only available from midi keyboard keys,
  • similar text string will generate similar sound sequences,
  • very short strings will generate very simple sequences, make your text 10 characters to make the machine use all layers, the input text limit is 50 characters.
The sample set used for Sonocipher is mainly a selection from various sets I made before. There are however some sounds which haven't been used elsewhere, like diesel engine, plastic pistol, hand drum and some synthesized sounds from my vintage Sequential Circuits synthesizer.

Graphic interface is based on stock agency photo.

There is a "melody machine" variant of this device, read here.

Saturday, May 2, 2015

Wineglass drone, GUI update and change of location

I have made new Kontakt interface for Wineglass Drone instrument. It has been one of my first takes at Kontakt scripting and I felt, this set deserved a new approach. New GUI is based on two voice design, which can be used to create interesting setups, like detuning the reverberation, or band split two reverb types.

This instrument, as well as all my other paid instruments are now located at Sampleism.

If you've already acquired this set and you would like to use new interface, you can get it here (this is just the new Kontakt patch, it is using the same sample set). Just put new patch files in instrument's folder. The new patch is made in Kontakt 4.24, so it requires this or newer, full version of Kontakt.

Tuesday, April 28, 2015

ZX Transmissions

ZX Spectrum was the first computer I had. It used to store data as analog audio, that would be recorded to tape, which could sound interesting at times. Recently I've been discussing possibility of using such data audio files in noise/glitch music. In the end, I created an audio data transmission, that could be used for such purposes. It sounds like this:
 
http://www.fairlyconfusing.net/docs/zx-transmission.mp3

It is free to grab and use in your music, right here, 48kHz, 16 bit, mono WAV file. Take it, if you like.

If you'd like to make such noises yourself, it's really quite simple. Here's the procedure I used. First I created some data, I used Photoshop to make a picture, I made it 256x192 pixels, which is ZX Spectrum native resolution, filled it with geometrical figures in different shades of gray. Converting the picture to bitmap made gray areas fill with repeating patterns (which make more interesting sounds than just random noise). Then I saved the picture to BMP format, but anything without compression would do. Actually you can use any data file, just (for this example) make it no longer than 6KB (bigger files will crash emulated computer when loaded, where I intend to load it).
I have a Spectrum in a dusty box, but it is way easier to use an emulator. I chose ZX Spin, as it lets you load any data file right into emulated memory and it saves WAV files out of the box. The home page seems to be down, but you can find the program here. Spectrum ROM have been allowed for free distribution, so you can use an emulator, even if you don't own the actual machine.
I decided to use video memory region, so I could see how picture loading works. First I wrote a command to save the region. To skip the trouble of learning how, you can use Z80 snapshot included in the download, just load the file into the emulator. You should see a message, "Start tape, then press any key". Now load the data, using menu "file/load binary file". Pick saved picture file and enter 16384 as the address. Now the screen should be filled with scrambled picture from input file. Pick menu "recording/audio/start recording", enter file name to save to and press any key to start the transmission. You should see moving stripes and hear transmission noises. When done pick "stop recording". This will create fun, modem like noise transmission. Try to pitch it down for some extra flavor. Have fun.

Wednesday, April 8, 2015

Game Bot

Bedroom Producers Blog released super-fun Game Boy drum kit today. I had the pleasure to make Kontakt gadget drum machine based on this kit, it is named Game Bot. The device is using Cracklebot / Haunted Jukebox code, with some new twists and improvements. It is running 10 sets of step sequencers to animate notes and effect settings, sequencer program is generated automatically on user's request. Unlike previous machines Game Bot accepts incoming notes to simply play the drum kit, in which case program and controls can be used to create different kit setups and/or to animate effects using modulation sequencers.

You can see the machine is action here:


Game Boy drum kit (including Game Bot machine) is available for free at Bedroom Producers Blog:
http://bedroomproducersblog.com/2015/04/08/game-boy-drum-kit/