Sunday, July 20, 2014


Bleepman is yet another Kontakt device with sequencers, that I wrote. It is based on Queuescape engine, but it's somewhat less complicated. As the name implies, it is aimed at retro computers muzak re-creation / chip-tune vibe. The sound source is set of 40 waveforms recorded from various forms of old electronic equipment, or generated digitally with bleeping sounds in mind. It has four step sequencers with selectable transition shapes, which can be assigned to modulate various parameters. There are two additional voices, which can be used to fatten sound or to add texture.

And here's how it sounds, this is compilation of preset examples, these sounds are included and can be loaded via instrument preset system.

If you want to sink into details try reading the manual, although I think it's quite better to try a direct approach. My writing can be more confusing than facing arrays of mysterious red knobs.

This synthesizer requires Kontakt 4.2 or newer full retail version to run. It's free to grab and use in your music. Here's the file - 1MB, zipped, includes manual and presets. Have fun.

Tuesday, May 20, 2014

Queuescape, sequencing bleeper

Queuescape is another confusing device for Kontakt 4 sampler. It's virtual re-creation of  imaginary retro synthesizer. It's based on single cycle waveforms and it has a lot of internal step-sequencers which can control various parameters. It has a kind of bleepy sound of early home computers or gaming consoles.

Here's a set of sound examples:

This device is written in Kontakt script, as a sort of experiment. It is constantly recalculating sequencing data and modulating parameters, which results in surprisingly high CPU usage. Parameters are being set according to sequenced program and tweakable frequency, transitions between sequencer steps can be more of less smooth, according to transition shape and set frequency. Sequencers can be programmed by hand or transformed in many ways with sequence tools. Alternatively you can create random programs with only few button pushes. There is a simple preset system, ready sequences can be saved to file or to memory slot (which can be then recalled by midi note).

Queuescape in numbers:
170 step-sequencers
15 KB of samples
12 pages of confusing and deceiving manual in funny English
10 oscillators
9 in-between-steps transition shapes
6 stage volume envelope
5 effects rack
1 monophonic mode

If you'd like get into details, you will need to confront the manual.

And here's how interacting with it looks like:

Download link - size 650KB. Queuescape model 10 is free to download and use in your music. Note, you need full version of Native Instruments Kontakt 4 or newer to make it work.

If you like it, you can get beefed-up model 20, which is a variant of Queuescape synthesizer. It has the same functionality as  model 10, but has 20 oscillators instead of 10, plus each oscillator comes with selectable alter-ego. The default waveform set is similar to that in model 10, but waveforms come in pairs, there are two sine oscillators, two pulse oscillators and so on. It makes some creative space for the phase inversion setting. Last two in the set are noise oscillators. Alternative waveform set is cut from various exotic acoustic recordings, like one of bicycle horn, penny whistle or fireworks. Model 20 allows even more combinations and requires even more CPU power. It is available on Bandcamp for whatever you think it is worth. However, tame your enthusiasm, test model 10 first and make sure it suits you.

Tuesday, March 25, 2014

Junk percussion.

Junk percussion sample set is side product of Psychodrumma II development. At one point I needed more percussion sounds, I quickly collected some junk around the house and I took a long evening session of banging on stuff. Some of these sounds were incorporated into Psychodrumma soundbanks, but still there were plenty of leftovers. I finally had time to edit them, so today I'm offering household junk percussion set. With a little of reverb on, it sound like this:

List of object used for this sample set: broken 8 mm camera, empty beer cans, bicycle horn, bowed metal plate, broken heater, carton boxes, the remains of an old clothes airer, dirty lid, duct tape, dusty box, hollow plate, iron plate, metal tube, moldy books, motor oil can, oily plate, self propelled plastic toy mouse, plastic bowl, plastic rainpipe, fat chunk of rubber band, rusty lid, rusty saw, shiny lid, shiny pot, some other pot, yet another pot, stapler and woodblocks.

There are 200 wav files, 44 kHz, 16 bit, trimmed and maximized, royalty free to use in your music. Recording equipment: AT3035 microphone, Focusrite ISA One preamp, Echo Audio Audiofire card.

Download here. 13MB zip file, fresh, free and fragrant. Have fun.

Friday, March 21, 2014

Psychodrumma mk.II, chaos management workstation

Psychodrumma mark II is reworked and expanded version of Psychodrumma, fantasy, neo-retro drum machine/music generator for Kontakt 4 sampler. It can act as a drum machine and generate random rhythmic, ambient or melody patterns. It is based on matrix of nine synchronized step sequencers, and a meta-sequecer. Most of settings can be programmed automatically by randomizers, creating strange machine music. It has plenty of knobs and a lot of flashing lights. The device comes with three banks of 100 one shot samples each, these eclectic sets were made from synthesized sounds (digital and analog), field recordings, animal sounds, unusual percussion, bass and guitar tones and noises, voice fragments, objects (metal plates, pots, radiators, machine parts, bicycle horn, plastic tubes, firecrackers), radio noise, vinyl crackles, car engine and icy snow squeaking under heavy boots.

You can get mark I version for free two posts below.
Some of new features of mark II version:
  • algorithmic mode, makes it possible to playback or loop sequences of random events,
  • music box, tunes melodic samples to defined pattern, to create melody sequences,
  • reworked and expanded sound banks, including third tonal bank to use for generating melodies,
  • saving and loading presets, presets can then be sequenced in meta-sequencer, to create tracks inside the machine, preset-set can be then saved to file,
  • automated effects rack.
And are example tracks, sequenced entirely in machine's meta-sequencer:

Rhythm patterns were partly programmed by hand and party shuffled by the machine. Melody lines were applied entirely by machine's looped randomizers.

You can find detailed description in the manual.
To see how it works look at videos in previous post.

Psychodrumma mark II is available with the album of 16 tracks created and sequenced with the machine. Besides audio files, those tracks are included as machine tape programs, you can load any of them and playback it with metasequencer, reprogram, change tempo, effects or scale. It is available on Bandcamp at outrageous price of... well... I'm not good businessman, you name it.

Note, you need full version of Native Instruments Kontakt 4 or newer to make it work. It won't work properly in Kontakt Player. Also, as it's written in KSP script, it is quite impossible to import it to any other sampler.

Psychodrumma mk.II, videos

Here's set of videos for Psychodrumma mark II.

Browsing pre-programmed sequence tapes:

Programming a sequence, a possible way to play with the machine, first I create some steady rhythm manually, then I add random patterns:

Playing piano. In this example Psychodrumma midi out is being re-routed from midi channel 1 to channel 2 and then send back to the same instance of Kontakt, where it is propelling a piano.

Metasequencer functionality and application.

Just for fun. Controlling Alchemy by Psychodrumma randomizers. First send melody, then cast drifting controllers.

Friday, February 7, 2014

Psychodrumma, machine for blinking lights and making noise.

Psychodrumma is nonsensical drum machine for NI Kontakt 4, focused on creating random and randomly evolving rhythmic patterns. It is experimental sound device and although it could be used as a regular drum machine, it would be probably impractical. It is build of nine modules, called pads, each can playback a sound from one of two banks of 100 samples each, each has separate sound control rack and its own simple sequencer. All sequencers are synchronized with host tempo, but can run at different relative speeds and their start points can be de-synchronized, so to say. The fun feature of Psychodrumma is, that it can play by itself, all of pad's settings can be randomized on user input, gradually or periodically. You can just tune settings, let it play and observe evolving waves of randomness.

This device comes with its own sample set. It is eclectic selection from variety of sounds I have recorded over the years: synthesized sounds, field recordings, animal sounds, unusual percussion, bass and guitar noises, voice fragments, household objects, radio noise, vinyl crackles, car engine, fireworks, icy snow squeaking under heavy boots or all the above mixed an layered in one sample. However, it can be used with any set of samples, you would just need to rename them and replace 'factory' files. Files are named by numbers, so it will be fairly easy, if you are familiar with any batch renaming software.

There's no point in getting further into details here.
If you like, see the PDF manual.

Now, some sound examples. First a set of nine randomly generated patterns, they change every 4 bars across 100BPM 4/4 track, at the end the track tempo is automated to slow down.

Second example is made with the same template, but 'factory' banks has been replaced by randomly selected group of acoustic drums samples, mainly from Kontakt's library, orchestral and world percussion. Note that these sounds are obviously not a part of the download, this is just an example of how the device can sound with alternative sample set.

And here's an example of Psychodrumma being used as a part of a composition, along with fingered and e-bowed bass improvisations.

Finally, here's a video, showing how operating it looks like. First, I construct a simple rhythm, using factory preset sequence patterns and then wash it out with randomizer functions.

Psychodrumma is free to download and use in your music. You will need full version of Kontakt 4 or newer to make it work. The download is 19MB, it contains 200 wav files, 24/44, manual in PDF and sampler program. Get it here. Have fun.

Psychodrumma is followed by Psychodrumma mark II, read about it here.

Monday, January 27, 2014

Drum by mouth.

This is another unusual percussion sample set I made. This time, it is made from sounds of mouth. I took a session of myself making strange noises in front of microphone and then cut the sounds to make them drum alike. I used slower playback for some of the sounds to lower the pitch, which is something I enjoy doing with all kinds of sample recordings. Lowering the pitch was helpful in making some samples sound closer to bass drum, as I think my mouth is not big enough to emit a proper kick sound. Original recording was 88.2 kHz, some sounds has been then set to playback at 44.1 kHz and some at 22 kHz. In the end, all sounds have been re-sampled to 44.1 kHz. I used no effects, besides mentioned manipulation of playback speed. Hardware I used is Audio Technica AT3035 microphone, Focusrite ISO One preamp and Echo Audiofire card. Samples were edited in Wavosaur and re-sampled with SOX. It sounds like this:

Download - 8MB. The archive contains 222 samples, wav format, mono 44.1 kHz / 24 bit. It's free to get and use in your music. I included Battery 2 kit I assembled for demo track, made from selection of 40+ samples. I suggest you to make your own  mapping for your sampler, one included is just a hint.