Showing posts with label percussion. Show all posts
Showing posts with label percussion. Show all posts

Friday, July 21, 2017

Cracklefield

I have released new music machine at Kontakt Hub, it's named Cracklefield. This idea has been following me for a long time. I imagined a grid based sequencer, with objects traveling in different directions, bouncing off walls and colliding with each other, creating dynamically evolving patterns. Cracklefield is such generative music machine, experimental sequencer, more a simulation, than a loop player.


The sequencer workspace, the field, is cellular grid. The field can be read or modified by cursors, pointing at sequence track playing position. The cursors can travel the filed in any direction, horizontally, vertically or diagonally, each at it's own rate. They can bounce off field edges or obstacles (walls) and, what is the fun part, bounce off each other. Just imagine several sequencer tracks playing 'pong' with each other. On next level, cursors can interact with the field; paint, erase or flip cells, build or destroy walls, shift whole field rows or columns. It's a playground for building evolving patterns - set initial conditions and see what would it sound like.
Cracklefield can also use cellular automaton named 'Langton's ant'. An ant is basically a cursor, which changes direction depending on what kind of cell it steps on. For example, it turns right on a filled cell and turns left on an empty cell, flipping the state of cell it has visited. Sounds very simple, yet it creates surprisingly complex structures. In Cracklefield you can combine several ants of different types to explore variety of possible generative pattern setups. The machine is using a note map, assigning each cell a note number, according to one of different algorithms, to play melodies, or create round robin percussive patterns.
Cracklefield can also act as an apreggiator. Each cursor can be bound to one of notes from the chord being currently held. Arp patterns can modulated (transposed depending on cursor position) and fit to a scale pattern, while each cursor can play a different sound.

Here's a video showing some of the possibilities:

 
This machine is not really about the sounds, but it has been built on a sample player, so obviously it needs samples. I wasn't quite sure how to approach this and in the end I decided to pick a set of sounds that, most likely, nobody would have already, as it's not a kind of instrument, one would be interested in just to get more pianos. The Cracklefield sample set is mostly based on acoustic/electroacoustic instruments, or found sounds, unconventional, experimental or unusual sounds, featuring a hollow soviet balalaika, copper rod mallets made with contact microphones, experimental guitar setups, glass chimes or wire-brushed crash cymbals. On the other hand, the machine is designed, to make adding new sounds relatively easy; just duplicate a group, put new samples and refresh the instrument. There's also a built-in note recorder, it allows the user to capture multichannel MIDI clips, which then can be exported to a DAW by drag'n'drop mechanism and reused elsewhere.

Here's another video, playing with random electronic drum samples, shows how it looks and sounds to use the instrument:


It is thus far the largest, most complicated and one of the most unusual projects I put myself into. If you'd like to learn more about Cracklefield functionality, see the manual:
http://www.fairlyconfusing.net/docs/cracklefield.pdf

Or watch even more videos:





Cracklefield needs full version of Kontakt 5.6.6 or newer to run. It takes 950MB of hard drive space after unpacking (the samples are in plain wav format). You will need at least 1280x1024 screen resolution to be able to see the whole interface without scrolling, it's bigger than standard ones, as there are plenty of controllers.

It's available from Loot Audio:

Now updated to 1.2 - with field animator...


Sunday, January 22, 2017

Rhythm Assembler

And now something completely different... A step sequencer.

Well, it really is a bit different. Rhythm Assembler is a drum computer script I wrote for Kontakt, remains of a cancelled project. Usually a step sequencer has a regular grid, you can use to place notes. Here, you define the grid structure, assuming there's a note at every step. It may seem backwards, but once you overcome old habits, it may be simpler to do it this way. Example, you want a four on the floor, you only need to program one step. Also, I feel, breaking down a rhythm to such formula, gives me a better understanding, of how the rhythm works.

The machine offers 8 sequence tracks, each can have a different grid sequence with different cycle loop. Grid step is defined as a multiplication or fraction of base duration, like "1 quarter note", "3 sixteenth notes", "1/3 half note" or "3/4 whole note". On top of that you can program a repeat sequence, telling the machine how many times to repeat a grid step. Considering both sequences can have a different loop cycle, it is possible to program fairly complex rhythms with a simple formula. Also the sequencer is not bound to a time signature, you can program odd, irregular rhythms, rhythms with asymmetric measures.
Another, somewhat uncommon feature of the sequencer is the "humanizer" function, which not only can delay notes by random duration, but can play them too early as well. This "timing error" function can be configured separately for each track.

And here's a quick overview video:

Rhythm Assembler is just a script, it comes with no samples and no instrument patches. There are script preset files, you can add to an existing instrument. Which is also the reason, there is no custom graphic interface and the background is black (for the workaround to disable instrument's background image). The script requires Kontakt 5.6.5 or later to work. It could be rather easily ported to any earlier version of Kontakt 5 and with some work and (loosing option to rename sounds) to Kontakt 4.

The script is free to download and use (although it's not free to re-distribute). DOWNLOAD IT HERE. To install the script, you need to locate Kontakt's user preset/scripts folder and copy the "Rhythm Assembler" directory there. There are several example presets, with pre-programmed rhythms and an "empty" preset.

There's some further beta development, you can follow here (scroll down the thread).

Friday, February 19, 2016

Beat Assembler XT

Beat Assembler XT is drum computer instrument based on experimental design, extended version of previously posted Beat Assembler 48. It is using randomly or manually generated pattern model, which is then being used as basis for creating a drum sequence. The machine is using series of quantizers and sound mappers to re-shape model pattern, fitting it into a time-frame of choice, allowing user to observe the results on the fly.

New and expanded features in  XT version:
  • bigger master sequence size (128 notes) and more optimized calculations, which it would require,
  • 99999 automatic pattern generator presets,
  • up to 16 voice groups,
  • drag'n'drop MIDI export, drop final pattern directly to DAW, or to a file manager to create a midi file,
  • preset system, 10 memory slots and support for saving sequences to a file (so they can be loaded into another Beat Assembler patch),
  • displacer mechanism, introduce 'little changes' to a pattern with single knob,
  • expanded manual editor with handful of new tweaks (including copy/paste mechanism, so you can drop a portion of one pattern into another easily),
  • filter bank access, filter type can be set quickly from drop-down menu, for each voice group individually,
  • resizeable drum kit, makes it easy to create custom drum kits, use the machine as sample shell,
  • 12 patches, including a re-creation of obscure polish analog drum machine from the 80's (which I took apart and soldered voice on/off switches, so I could capture each sound separately and then hand programmed re-constructed rhythm patterns in Beat Assembler),
  • 36 hand programmed patterns (as opposed to automatically generated ones) to experiment with (can be loaded from file in nka format),
  • five background variations, change the machine looks in setup panel,
  • and, as usual, a fairly confusing manual in strange English.
Here's a video overview, jamming with three instances of Beat Assembler in standalone Kontakt:


Beat Assembler XT is available on Loot Audio.

It requires full version of Kontakt 5.5.1 or newer to run (Free version will run on Kontakt 4, but XT is actually using Kontakt's new features, like changing filter type from script).

Tuesday, December 8, 2015

Beat Assembler 48

This experiment took me a while to complete and it made me scratch my head pretty hard a couple of times. I wanted a drum machine in Kontakt, that wouldn't be bound to 4/4 signature and standard time grid. Also I wanted to break with table based patterns and have visual presentation more like in a DAW.
Beat Assembler does that and more. It's a drum machine with sequencer, which can generate automatic program according to preset scheme and set of parameters. It creates a master pattern which then is being fit into a time-frame, matching current tempo and time signature. The pattern can be quantized to defined grid, which can use a range of unusual note fractions, like 1/5 or 6/11, everything being visualized on the fly. The machine also lets you define time signature manually, so you're not limited to 4/4 in standalone mode, furthermore allowing some irrational settings like 4/3 or 5/7. So, if you like to experiment with strange percussion patterns, you may enjoy this one.

Additional features include:
  • four voice groups with automated distribution, where you can set effects and modulation parameters for each group;
  • manual sequence editor, so you can move notes around the grid; 
  • note recorder, so you can play a pattern by keyboard and then quantize it inside out.
Here's a video, where I'm trying out the machine:


Beat Assembler is free to get and play with. It requires full version of Native Instruments Kontakt 4 or newer. Download it HERE. 6 MB, RAR archive. Have fun!

If you like the idea, I have made paid, expanded version of the machine, named Beat Assembler XT, you can read about it here.

Concerning the midi export as requested in the comment, Kontakt 4 can't write midi files. But it does output midi! All you need to do is to go to 'options > engine > send midi to outside world' and make sure 'script generated notes' option is selected. Now, if your DAW supports it, you can patch Kontakt's midi output to a midi track and start recording right away. Beat Assembler XT does export midi clips via drag'n'drop mechanism in Kontakt 5.


Thursday, June 25, 2015

Radiostatic Percussion

Radiostatic Percussion is experimental electronic percussion sample set I have created from radio static noise and interferences. I hooked up an old Japanese radio receiver from late 70's to self oscillating Moog low pass filter and I've been dialing through waves of white noise, strange buzz broadcasts and radio interferences. Then I have sliced these recordings and digitally re-shaped the volume envelope to make them resemble percussion sounds.
The result is quite unique set of warm, noisy, lo-fi, analog electronic percussion hits and effects. When sequenced into a drum pattern, it sounds like this:

http://www.fairlyconfusing.net/docs/radiostatic.mp3

Selected sample set from this experiment is available for free right here. There are 50 one shot samples in wav container, 44 kHz, 16 bit, 1,5 MB zipped. If you like it, the full set of 166 samples is available from Sampleism at a price.

Thursday, June 4, 2015

Sonocipher

Sonocipher, is one completely unnecessary tool, which can convert a text string to machine drum sequence. The practical uses of this device are severely limited, as there is no backward conversion tool. However, it makes noises and it has blinking lights, so it's quite fun for those, who enjoy such activities.

Audio output example:
http://www.fairlyconfusing.net/audio/electronic_dane_music_of_tomorrow.mp3

The machine is quite simple to use, you use virtual keyboard to type in text, then press "enter" to decode it into sound sequence. "Play" button in upper right corner starts sequence playback. And here's how it works:


Sonocipher is virtual machine for Native Instruments Kontakt sampler. It requires full version of Kontakt 4.24 or newer. It is free to download and use for private or public amusement. You can get it HERE - 12MB, zip archive, includes sample set and Kontakt program.

This machine is rather simple, so there is no manual. Here are some tips and hidden functions:
  • press 'enter' when input line is empty to recall last entered text,
  • hold 'control' key while clicking the backspace button to erase whole line,
  • 'wave' button next to 'start' button activates modulation sequencers, which will animate audio effect and distribute signal to spatial processors,
  • 'hash' button triggers spatial effect auto configuration function,
  • click 'asterisk' button to generate random text sequence, then press 'enter' to decode it,
  • big blank key in bottom left corner, shifts between spatial modes, which will change signal distribution to spatial processors,
  • little blank key activates 'glitch playback' mode,
  • hold shift and click comma button to enter apostrophe character,
  • hold shift and click question mark button to enter exclamation mark character,
  • use modwheel to change sequence properties,
  • this instrument doesn't read computer keyboard, you need to click through virtual buttons,
  • the instrument only uses capital letters,
  • some functions (like clock restart or modulators reset) are only available from midi keyboard keys,
  • similar text string will generate similar sound sequences,
  • very short strings will generate very simple sequences, make your text 10 characters to make the machine use all layers, the input text limit is 50 characters.
The sample set used for Sonocipher is mainly a selection from various sets I made before. There are however some sounds which haven't been used elsewhere, like diesel engine, plastic pistol, hand drum and some synthesized sounds from my vintage Sequential Circuits synthesizer.

Graphic interface is based on stock agency photo.

There is a "melody machine" variant of this device, read here.

Wednesday, April 8, 2015

Game Bot

Bedroom Producers Blog released super-fun Game Boy drum kit today. I had the pleasure to make Kontakt gadget drum machine based on this kit, it is named Game Bot. The device is using Cracklebot / Haunted Jukebox code, with some new twists and improvements. It is running 10 sets of step sequencers to animate notes and effect settings, sequencer program is generated automatically on user's request. Unlike previous machines Game Bot accepts incoming notes to simply play the drum kit, in which case program and controls can be used to create different kit setups and/or to animate effects using modulation sequencers.

You can see the machine is action here:


Game Boy drum kit (including Game Bot machine) is available for free at Bedroom Producers Blog:
http://bedroomproducersblog.com/2015/04/08/game-boy-drum-kit/

Sunday, February 22, 2015

Cracklebot Red


I had a couple of new ideas while playing with Cracklebot noise machine that I posted yesterday. They spawned a modified version of the instrument, which I labeled Cracklebot Red. To find what a cracklebot is, please read previous post.

Changes in red edition:
  • used 4 convolution units instead of 2, replaced the delays, this needs considerably powerful CPU,
  • reverb mixdown knob now controls return of all 4 units, delay mix knob is replaced with dry signal level knob, so now you can listen to just wet output of all reverbs, which is what I was aiming for,
  • there are now 12 layers/tracks per groove instead of 9,
  • there are small adjustments in groove generation constraints, larger possible sequences, different possible sequence speeds, etc.

Download here. Free to get and making noise with.

The archive doesn't include the manual, so if you really want to read it, get the regular bot.

Further late night experiments, took me to yet another incarnation of the machine. I wanted to see, how would it sound like, when pushed to 8 convolution reverbs and 16 layers, with more relaxed groove generation setup and different, evolving modulator signal distribution. If you're into evolving weird ambiances and have lots of CPU cycles to spare, you may see, if you can get it working.

Saturday, February 21, 2015

Cracklebot - vinyl noise machine

Cracklebot is automated drum machine based on vinyl noise samples. I sampled worn and dirty, empty grooves from my vinyl collection. Lead-ins, lead-outs, silent parts in between tracks, those have been chopped to 115 short slices or pops, crackles, scratches and noises. Cracklebot is sequencing them into tempo synchronized, noise grooves. The machine can create new, random patterns on a single click, so it's quite fun play with.

It looks and sounds like this:

This virtual machine requires full version of Native Instruments Kontakt 4.2 or newer. It's (Cracklebot, not Kontakt) free to download and use in your music. Right here - 4MB. Includes short confusing manual in funny English. Have fun.

Also check further mutations of the machine:
Unchained - with configurable sequence generators.
Red and Violet - for ambiance cracklescapes.

Monday, February 9, 2015

A Touch of Junk

"A Touch of Junk" is a little set of unusual, found-sound percussion samples captured with contact microphones. It has similar vibe to Junk Percussion set, but the "touch" set is captured straight from the surface. Here's the list of objects being hit, scratched, shaken or bowed: an old baking pan, large pot lid, roast rack, a short glass, a tall glass, wooden bar, a wrench, plastic ruler, plastic bottle with carbonated water. The last object was particularly fun to play with as the sound would depend on inside pressure or the angle the bottle was held.

Here's a sound example. And another one. These rhythm patterns have been created with Haunted Jukebox, Kontakt based, auto-drumming machine. The machine is auto-applying some effects, but it will give you the idea.

There are 145 samples in WAV format, 16 bit, 44,1 kHz. They are free to get and use in any kind of music you see fit. Have fun. Download here - 13MB.

If you have full version of Native Instruments Kontakt sampler, version 4.2 or newer, you may try to play with jukebox machine, here's a version configured to make use of touch of junk samples. This is free to get as well, you just need to download both files, Kontakt program and the samples. Then unpack samples to "samples" folder. Here, you can find more information about this virtual auto-drumming machine.


Wednesday, October 8, 2014

Mufftronic Percussion and FX

Today, I am happily proud to present the mufftronic percussion set, which takes electronic drum kit idea to another level of quality. These sounds have been generated by mighty analogue table modular system, consisting of module 1: Korg Monotron Duo; and module 2: Big Muff Pi. It has been nicknamed The Mufftron and it delivers fuzzily pristine low fidelity bleeps.

It sounds like this:
http://www.fairlyconfusing.net/docs/mufftronic.mp3

There sure is some flavor of 80's arcade games / chip-tune madness in there...

The kit contains 182 samples in wav format, 44.1 kHz, 16 bit. Samples are named in somewhat abstract manner, so don't be surprised, if you pick a sample named 'snare' and you get a bleep. Volume envelopes have been superimposed digitally, either edited by hand, or copied from acoustic hit sounds (mainly junk percussion kit) via envelope follower.

You can get it here. 5MB RAR file, 12MB when unpacked. Free to download and free to use in your bleepings.

Thursday, September 18, 2014

Key shuffler script for Kontakt

Another little Kontakt script today. This one will reorganize key-note assignments within an instrument. It can turn a pop ballad into modern atonal composition, or it can be lots of fun on drum kits. It looks like this:


Quick manual. 'Shuffle range' - here you set the range of keys to shuffle, set the lowest and highest key. To set it up quickly, use 'learn range' button, then press two keys one after another (in any order), the script will set the knob values accordingly. 'Shuffle intensity' - set how much shuffled you want keyboard to be. In one round the script takes two keys and exchange their note assignments. 'Shuffle method' - here you set the starting number for calculating key numbers to shuffle. When it's all set press 'shuffle keys' to perform the operation, or press 'restore keys' to return to 'un-shuffled' keyboard state. The shuffle is not random. It's calculated from range, intensity and method, so you can easily get back to a result you like, or you can automate shuffling in DAW. There are 1000000 possible combinations for each note range.

Here's how it works applied to one of Kontakt's factory drum machines. This machine is using 'drum computer' to create rhythms, so the notes can be shuffled. In this video I keep one rhythm pattern going while trying out different shuffle parameters.


If you like the idea, you can get the script here. It should work in Kontakt 4.2 or newer. Have fun.

Update: Revision A.

After a while of playing with drum kits, I though I would explore this idea a little further. I attempted to expand this script functionality.


First, I wanted to leave some keys out of the randomizing process. So I could e.g. have a bass drum and a snare going on, while randomizing sounds for the rest of drum pattern. I introduced two new buttons to script. 'Learn exceptions' - turn it on, now press the keys you don't want to be affected by the script, turn it off when finished. This procedure won't change the way keys are shuffled, it will just disable note properties modifications for keys in exception list. Exceptions list can be cleared any time with 'clear exceptions' button.

Another new feature is randomizing sound pitch, which can be quite fun with drums. Now every time 'shuffle keys' button is pressed, the script will create a pitch map for all keys, which will be derived from 'shuffle method' number (this is not depending on number of rounds). You can then control how much of the pitch modification to apply with 'shuffle pitch - range' knob. Also you can change pitch map polarity with the switch, mysteriously named 'pitch md. polarity'. Note that once pitch map is written, it will affect sounds also after you un-shuffle keys with 'restore' button. Pitch will be drawn from range of -24/+24 semitones. You can change maximum pitch range in the script, by editing $DETUNE_RANGE constant.

Get the expanded version of the script here.


Update 2: Small changes.

I make two small changes to the script... I have been testing its usability as a de-tuner. You can put a little life into some instruments (particularly synthetic) by de-tuning notes a little. Try this procedure: select a method number, shuffle keys, restore keys and move 'pitch range' knob just a little bit.
Some Kontakt instruments, like pianos, generate several notes, on one key stroke. It was quite disabling 'learn note range' function. As a workaround I added a condition to not to accept the same note as the second note of the range in learn function.
Another change is note range functionality, thus far it was only used when shuffle button was pressed. I added a condition, so the range is checked each time a note is played. Now you can manipulate range button while playing a shuffled keyboard, so you can automate restoring some keys original assignments and tuning.
The download link has been updated.

Update 3: Revision B.

Wouldn't it be handy, to trigger some of those buttons by a key? My controller has only knobs and sliders. Automating buttons with CC is not quite comfortable, so... Excuse me for yet another incarnation of this script. This one has 'key-learn' function for shuffle, reset and polarity buttons. They are color coded on virtual keyboard, red for shuffle, green for reset and yellow for polarity. Note that key assignments may interfere with instrument's key switches handled by other scripts, so it's best to make sure the key of choice has no other function.

Key shuffler script, revision b, download link.

Tuesday, March 25, 2014

Junk percussion.

Junk percussion sample set is side product of Psychodrumma II development. At one point I needed more percussion sounds, I quickly collected some junk around the house and I took a long evening session of banging on stuff. Some of these sounds were incorporated into Psychodrumma soundbanks, but still there were plenty of leftovers. I finally had time to edit them, so today I'm offering household junk percussion set. With a little of reverb on, it sound like this:



List of object used for this sample set: broken 8 mm camera, empty beer cans, bicycle horn, bowed metal plate, broken heater, carton boxes, the remains of an old clothes airer, dirty lid, duct tape, dusty box, hollow plate, iron plate, metal tube, moldy books, motor oil can, oily plate, self propelled plastic toy mouse, plastic bowl, plastic rainpipe, fat chunk of rubber band, rusty lid, rusty saw, shiny lid, shiny pot, some other pot, yet another pot, stapler and woodblocks.

There are 200 wav files, 44 kHz, 16 bit, trimmed and maximized, royalty free to use in your music. Recording equipment: AT3035 microphone, Focusrite ISA One preamp, Echo Audio Audiofire card.

Download here. 13MB zip file, fresh, free and fragrant. Have fun.

For more junk percussion see here.

Friday, March 21, 2014

Psychodrumma mk.II, chaos management workstation

Psychodrumma mark II is reworked and expanded version of Psychodrumma, fantasy, neo-retro drum machine/music generator for Kontakt 4 sampler. It can act as a drum machine and generate random rhythmic, ambient or melody patterns. It is based on matrix of nine synchronized step sequencers, and a meta-sequecer. Most of settings can be programmed automatically by randomizers, creating strange machine music. It has plenty of knobs and a lot of flashing lights. The device comes with three banks of 100 one shot samples each, these eclectic sets were made from synthesized sounds (digital and analog), field recordings, animal sounds, unusual percussion, bass and guitar tones and noises, voice fragments, objects (metal plates, pots, radiators, machine parts, bicycle horn, plastic tubes, firecrackers), radio noise, vinyl crackles, car engine and icy snow squeaking under heavy boots.

You can get mark I version for free two posts below.
Some of new features of mark II version:
  • algorithmic mode, makes it possible to playback or loop sequences of random events,
  • music box, tunes melodic samples to defined pattern, to create melody sequences,
  • reworked and expanded sound banks, including third tonal bank to use for generating melodies,
  • saving and loading presets, presets can then be sequenced in meta-sequencer, to create tracks inside the machine, preset-set can be then saved to file,
  • automated effects rack.
And are example tracks, sequenced entirely in machine's meta-sequencer:

Rhythm patterns were partly programmed by hand and party shuffled by the machine. Melody lines were applied entirely by machine's looped randomizers.

You can find detailed description in the manual.
To see how it works look at videos in previous post.

Psychodrumma mark II is available at Loot Audio.

Note, you need full version of Native Instruments Kontakt 4 or newer to make it work. It won't work properly in Kontakt Player. Also, as it's written in KSP script, it is quite impossible to import it to any other sampler.

Friday, February 7, 2014

Psychodrumma, machine for blinking lights and making noise.

Psychodrumma is nonsensical drum machine for NI Kontakt 4, focused on creating random and randomly evolving rhythmic patterns. It is experimental sound device and although it could be used as a regular drum machine, it would be probably impractical. It is build of nine modules, called pads, each can playback a sound from one of two banks of 100 samples each, each has separate sound control rack and its own simple sequencer. All sequencers are synchronized with host tempo, but can run at different relative speeds and their start points can be de-synchronized, so to say. The fun feature of Psychodrumma is, that it can play by itself, all of pad's settings can be randomized on user input, gradually or periodically. You can just tune settings, let it play and observe evolving waves of randomness.

This device comes with its own sample set. It is eclectic selection from variety of sounds I have recorded over the years: synthesized sounds, field recordings, animal sounds, unusual percussion, bass and guitar noises, voice fragments, household objects, radio noise, vinyl crackles, car engine, fireworks, icy snow squeaking under heavy boots or all the above mixed an layered in one sample. However, it can be used with any set of samples, you would just need to rename them and replace 'factory' files. Files are named by numbers, so it will be fairly easy, if you are familiar with any batch renaming software.

There's no point in getting further into details here.
If you like, see the PDF manual.

Now, some sound examples. First a set of nine randomly generated patterns, they change every 4 bars across 100BPM 4/4 track, at the end the track tempo is automated to slow down.



Second example is made with the same template, but 'factory' banks has been replaced by randomly selected group of acoustic drums samples, mainly from Kontakt's library, orchestral and world percussion. Note that these sounds are obviously not a part of the download, this is just an example of how the device can sound with alternative sample set.


Finally, here's a video, showing how operating it looks like. First, I construct a simple rhythm, using factory preset sequence patterns and then wash it out with randomizer functions.



Psychodrumma is free to download and use in your music. You will need full version of Kontakt 4 or newer to make it work. The download is 19MB, it contains 200 wav files, 24/44, manual in PDF and sampler program. Get it here. Have fun.

Psychodrumma is followed by Psychodrumma mark II, read about it here.

Monday, January 27, 2014

Drum by mouth.

This is another unusual percussion sample set I made. This time, it is made from sounds of mouth. I took a session of myself making strange noises in front of microphone and then cut the sounds to make them drum alike. I used slower playback for some of the sounds to lower the pitch, which is something I enjoy doing with all kinds of sample recordings. Lowering the pitch was helpful in making some samples sound closer to bass drum, as I think my mouth is not big enough to emit a proper kick sound. Original recording was 88.2 kHz, some sounds has been then set to playback at 44.1 kHz and some at 22 kHz. In the end, all sounds have been re-sampled to 44.1 kHz. I used no effects, besides mentioned manipulation of playback speed. Hardware I used is Audio Technica AT3035 microphone, Focusrite ISO One preamp and Echo Audiofire card. Samples were edited in Wavosaur and re-sampled with SOX. It sounds like this:




Download - 8MB. The archive contains 222 samples, wav format, mono 44.1 kHz / 24 bit. It's free to get and use in your music. I included Battery 2 kit I assembled for demo track, made from selection of 40+ samples. I suggest you to make your own  mapping for your sampler, one included is just a hint.

Saturday, October 12, 2013

Breaking bread (crunchy percussion)

I was in fairly strange mood that day. I have found quite impressive collection of super dry bread pieces, buns, bread sticks and matzoh, dwelling upon my refrigerator. This stuff was crispy and crunchy and somehow I've seen a drum kit possibility in it. I took them to studio room and started to crush, smash, destroy, break up and take them apart with my bare hands in front of the microphone. Then I cut out some tasty slices out of the recording. I know it was a weird idea, but in the end, it sounds better than one might have expected. Here, listen, it's a short demo made with bread sounds only, with a pint of reverb:



You know, it may be a perfect candidate for your bread and butter drum kit. Get it here: download package - 3MB, 90 samples, wav format, mono 44.1 kHz / 24 bit, and for free. Also there's an example kit, using some of the sounds, in Battery 2 and sfz formats. The samples are split into two folders. '44 raw' contains 74 slices cut out of the original 88.2 kHz recording, re-sampled to 44.1 kHz. In '44 processed' folder, you will find heavily processed samples, basically the samples have been slowed down a great deal, cut and then up-sampled to 44.1 kHz. This way I transformed, crunchy bun breaks, into something more or less suitable to mimic bass drum or snare.

Trivia:
1. Matzoh wasn't kosher.
2. The side product of this production has been given to a friendly family of field mice, who live in my garden.

Sunday, August 18, 2013

Stone age percussion kit.

This is the real rock percussion kit. One holidays I happened to stroll a mountain road into area filled with piles of stones and rock pieces. The weather was fine, the wind was blowing elsewhere and I took the opportunity to take a stone smashing session onto Zoom H2n recorder. Later I chopped it, to make a set of one shot rock hits samples, which I used to build a percussion kit in the sampler. It's fun and it sounds rather unique.

Sound demo - this is made of raw samples, with no effects:


And here's a song, in which I used this fine percussion kit for all of the "drum" sounds:


Download package - 9MB, includes samples in wav format, stereo 96kHz / 24 bit and mappings for Battery 2 or newer, which should also load into Kontakt. Not all of the sounds are mapped in the Battery kit, so take it as a demo and explore the sounds. Also there are no velocity layers or fancy programing, it's stone age kit after all. Free download.

Zombietronic drums.

I always loved weird robotic drum machines. This is set of electronic drum hits that I generated using virtual synthesizers and effects, back in 2008. It's in the face, electric slapping, whit no fancy velocity layers and such.

Sound demo:


Download package - 4,5MB, includes samples in wav format, 44,1 kHz / 24 bit and mappings for Battery 2 (which can be also loaded to Kontakt 2 or newer, or possibly, some other samplers). Free download.

And here's the discussion at KVRaudio.